![]() There’s a decent amount of colour which brings the forest environments to life and even makes the dark dungeons or castles appealing. ![]() There is a cartoony feel to the character and enemy designs but it fits. When you head into a battle screen, the graphical focus shifts to a low poly 3D style. This is particularly impressive as these maps are randomly generated much like the battles themselves. On the overworld map, the design is hand drawn with some pretty interesting detail added to the landscapes. On the hunt for goblins Warm Graphics and Long Loading Times None of these features are mandatory for success but it does provide a unique spin on the formula. As the player you have a plentiful supply of strategies at your disposal to turn the tide of battle. If an enemy is hiding in cover, say behind a tree, you can destroy the tree and watch the log fall on their head causing additional damage. You can kick enemies into objects or kick the objects or even enemies into other enemies to cause damage. One of the game’s more unique mechanics is how you can use the environment to get the edge in battle. I like my odds that this attack will hit Use the Environment All provided you have enough coins, that is. Here you can build more buildings to upgrade your heroes stats, as well as recruit new heroes. You have a main base of operation in the overworld map. You can level each character up, customize their abilities and mould them into a band of heroes to suit your gameplay style. The choice is yours and there is much more to each hero than this simple description. Rather than pursuing you can have ranged heroes stand nearby and shoot enemies that cross their line of sight on their turn. Being defensive can be a useful strategy. When you select a hero in a battle you are given an indication of how far you can move them and the percentage change of an attack being successful. The warrior being best with melee and the archer and mage being more range based. You start the game with only three main heroes, each of which have their own specific perks. You can choose to skip the easy battles and still gain exp If this design is not your thing the game does allow you to switch it off before you start a campaign. If a hero falls in battle they are gone for good, adding an extra layer of caution to battles. In some maps the enemies are quite clearly highlighted but in the larger battles you need to explore out of the area to reveal where the enemies are hidden. The goal of each battle is to destroy the opposing enemies. The more you explore the more treasures you can find Turn Based Battles Of course some conflicts can not be avoided. You can choose to engage in the battles if you want to. Saving you time with the battles that are a little too easy. A feature I liked here is if the enemy is a very low level you can skip the battle with an auto-win feature. Before you engage in a battle you are given an idea of the difficulty to see if it’s worth your trouble. You can choose to explore the world searching for items, finding trees or statues to buff your stats temporarily, or attack random enemies. Your objective is clearly highlighted and you move a mage-like sprite around, almost like a piece on a board game. ![]() Your campaign starts with an overworld map. You appear to have a little something in your head sir The Overworld Map Provided of course the game’s mechanics hook you. This gives you plenty of incentive to replay through the game. Every time you start, the overworld map and the individual battles you head into are all different. What did instantly appeal is that the campaign is randomly generated. The more I played through the campaign, the more the story didn’t really grip me and I actually found myself more keen to skip long dialogue sections to get to the much more engaging combat the game delivers. There is a slice of humour added to the mix but it didn’t feel like it always hit the mark. The story is delivered in text boxes only. ![]() They are running a little short on coins so they need to take on any mission they can find in order to pay off those expensive bills you get in a fantasy world I guess. When you head into story mode you play as a plucky band of typical heroes a warrior, mage and archer. If you like planning your next move and thinking things through this could be your next game to sink plenty of time into. After making its mark on PC, it’s now making its way over to the Nintendo Switch. Review code provided with many thanks to Plan of Attack Searching for Employmentįort Triumph is a turn-based tactics game with a fantasy setting. System: Nintendo Switch (also on Xbox, PS4 and PC)ĭeveloper|Publisher: CookieByte Entertainment | ALL IN GAMES!
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